Thursday, August 4, 2016

D&D House Rule -- Mundane Buff

Using Sorcerer's Spell Known (Extra Spell Feat) and Spell Slots (Extra Slot Feat) and compare to the equivalent Feats, we determine that Fighters would need an additional seven feats per level to balance against Sorcerers.

Mundane Buff


Psionic: For each spell level, multiply spell caster level by spell slots to create separate pool for each Psionic Power Level.

Full Mundane : Seven Bonus Feats Per Level to balance against Sorcerers. Mundane need the ability to learn additional Feats through role-playing to balance against Wizards, Archivist, and Erudite.
  • Fighter
  • Barbarian 
  • Rogue
  • Swashbuckler
  • Ninja
  • Soulknife (Use Rogue to determine Power Points)
  • Scout
  • Marshal
  • Monk
  • Samurai
  • Knight
  • Expert (NPC)
  • Aristocrat (NPC)
  • Warrior (NPC)

Half Casters: Four Bonus Feats Per Level to balance against Sorcerers. Half Mundane need the ability to learn additional Feats through role-playing to balance against Wizards, Archivist, and Erudite.
  • Paladin
  • Ranger
  • Spellthief
  • Duskblade
  • Hexblade
  • Adept (NPC)
2/3 Casters and Maneuver Classes: Two Bonus Feats Per Level to balance against Sorcerers. 2/3 Casters and Maneuver Classes need the ability to learn additional Feats through role-playing to balance against Wizards, Archivist, and Erudite.
  • Artificer (Infusion)
  • Psionic Artificer (Use Artificer to determine Power Points)
  • Bard (Spontaneous)
  • Factotum (Inspiration)
  • Psionic Warrior (Use Bard to determine Power Points)
  • Crusader (Maneuver)
  • Swordsage (Maneuver)
  • Warblade (Maneuver)

Full Casters: Use the table from previous post.

  • Wizard (Prepare)
  • Cleric (Prepare)
  • Druid (Prepare)
  • Archivist (Prepare, "Divine Wizard")
  • Erudite (Use Generalize Wizard to determine Power Points)
  • Psion (Use Cleric, Domain Druid, Domain Wizard, or Specialized Wizard to determine Power Points)
  • Wilder (Use Sorcerer to determine Power Points)
  • Healer (Spontaneous)
  • Sorcerer (Spontaneous)
  • Beguiler (Spontaneous)
  • Dread Necromancer (Spontaneous)
  • Warmage (Spontaneous)
  • Binder (Soul Binding Vestige / At Will)
  • Warlock (Invocation / At Will)
Not sure where to place the Truenamer

This house rule is an alternative to Magic Nerf. Changing the spell slot progressions by removing the arbitrary limit to the overall pattern:
Spontaneous
Full Caster
0th1st2nd3rd4th5th6th7th8th9th10th
14









253








364








4753







5864







69753






710864






8119753





91210864





1013119753




11141210864




121513119753



1316141210864



14171513119753


151816141210864


1619171513119753

17201816141210864

182119171513119753
1922201816141210864
20232119171513119753
Prepared
Full Caster
0th1st2nd3rd4th5th6th7th8th9th10th
12+1









22+11+1








33+12+1








43+12+11+1







53+13+12+1







64+13+12+11+1






74+13+13+12+1






84+14+13+12+11+1





94+14+13+13+12+1





105+14+14+13+12+11+1




115+14+14+13+13+12+1




125+15+14+14+13+12+11+1



135+15+14+14+13+13+12+1



145+15+15+14+14+13+12+11+1


156+15+15+14+14+13+13+12+1


166+15+15+15+14+14+13+12+11+1

176+16+15+15+14+14+13+13+12+1

186+16+15+15+15+14+14+13+12+11+1
196+16+16+15+15+14+14+13+13+12+1
206+16+16+15+15+15+14+14+13+12+11+1

2/3 Casters0th1st2nd3rd4th5th6th7th8th9th10th
11









22









330








441








552








6630







7741







8852







99630






1010741






1111852






12129630





131310741





141411852





1515129630




16161310741




17171411852




181815129630



1919161310741



2020171411852



Half Casters0th1st2nd3rd4th5th6th7th8th9th10th
11









22









32









421








521








632








732








8321







9321







10332







11332







124321






134321






144332






154332






1644321





1744321





1844332





1944332





20544321






+1 Only Valid for Domain Cleric, Domain Druid, Domain Archivist, Domain Wizard, Specialize Wizard, or Healer.

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